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[Freeciv-Dev] Re: Civil War (PR#1885)
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[Freeciv-Dev] Re: Civil War (PR#1885)

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To: freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Civil War (PR#1885)
From: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Date: Sat, 10 Aug 2002 18:17:28 +0200

On Tue, Aug 06, 2002 at 06:09:05PM +0200, Christian Knoke wrote:
> On Tue, Aug 06, 2002 at 03:44:19PM +0200, Raimar Falke wrote:
> > On Tue, Aug 06, 2002 at 04:08:07AM -0700, Christian Knoke wrote:
> > > CVS 06 AUG 2002 w/ var patches
> > > 
> > > Playing against hard AI, republic, more than 30 cities,
> > > civilwarsize=10
> > > 
> > > Conquering the capital does *not* split its empire.
> > > 
> > > When replaying the same scene, it splits ...
> > > 
> > > Strange.
> > > 
> > > Suggestions?
> > 
> > Please post a savegame. So that we can look at the use of the random
> > number generator.
> 
> http://www.enter.de/~c.knoke/bugs/civilwar.sav.gz

The AI splits always in the savegame at 5 tries. So this may be more a
problem where not all state is saved.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Many of my assistants were fans of Tolkien, who wrote 'Lord of the Rings'
  and a number of other children's stories for adults.  The first character
  alphabet that was programmed for my plotter was Elvish rather than Latin."
    -- from SAIs "life as a computer for a quarter of a century"


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