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To: <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] tech ruleset docu fix
From: Per I Mathisen <per@xxxxxxxxxxx>
Date: Tue, 9 Jul 2002 12:38:55 +0200 (MEST)

Index: data/default/techs.ruleset
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/default/techs.ruleset,v
retrieving revision 1.18
diff -u -r1.18 techs.ruleset
--- data/default/techs.ruleset  2002/03/30 02:43:54     1.18
+++ data/default/techs.ruleset  2002/07/09 10:36:51
@@ -24,8 +24,10 @@
 ; req1, req2   = advances required before researching this one
 ; flags         = special flag strings
 ; helptext     = optional help text string (set units ruleset for examples)
-; bonus_message = Text seen when a player is the first to
+; bonus_message = text seen when a player is the first to
 ;                 discover an bonus tech.
+; cost         = if tech_cost_style is set to 3, this field is read for
+;                information on how much a tech costs
 ;
 ; Special values for req1 and req2 are "None" (first section below)
 ; and "Never" (never available).  If only one tech is required,
@@ -46,6 +48,9 @@
 ;                          route reduces the initial revenue by cumulative
 ;                          factors of 2/3
 ; "Airbase" = "Airbase" unit types can build Airbases
+
+; Note that after year 0, the cost for techs double. This behaviour is
+; hard-coded and cannot yet be changed in rulesets.

 [advance_advanced_flight]
 name     = _("Advanced Flight")




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