[Freeciv-Dev] tech ruleset docu fix
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Index: data/default/techs.ruleset
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/default/techs.ruleset,v
retrieving revision 1.18
diff -u -r1.18 techs.ruleset
--- data/default/techs.ruleset 2002/03/30 02:43:54 1.18
+++ data/default/techs.ruleset 2002/07/09 10:36:51
@@ -24,8 +24,10 @@
; req1, req2 = advances required before researching this one
; flags = special flag strings
; helptext = optional help text string (set units ruleset for examples)
-; bonus_message = Text seen when a player is the first to
+; bonus_message = text seen when a player is the first to
; discover an bonus tech.
+; cost = if tech_cost_style is set to 3, this field is read for
+; information on how much a tech costs
;
; Special values for req1 and req2 are "None" (first section below)
; and "Never" (never available). If only one tech is required,
@@ -46,6 +48,9 @@
; route reduces the initial revenue by cumulative
; factors of 2/3
; "Airbase" = "Airbase" unit types can build Airbases
+
+; Note that after year 0, the cost for techs double. This behaviour is
+; hard-coded and cannot yet be changed in rulesets.
[advance_advanced_flight]
name = _("Advanced Flight")
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