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[Freeciv-Dev] Re: Can't build city next to one that was just destroyed (
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[Freeciv-Dev] Re: Can't build city next to one that was just destroyed (

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To: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Can't build city next to one that was just destroyed (PR#1666)
From: Kenn Munro <kenn@xxxxxxxxxxxxxx>
Date: 07 Jul 2002 09:30:53 -0400

On Sun, 2002-07-07 at 06:59, Raimar Falke wrote:
> 
> There is no kenn10 in incoming.
> 
Oops.. its there now.

> >From the description is looks like a GUI error.
> 
>       Raimar

Seems like when the horseman takes the city, the settler is made the
active unit, before the server sends the remove_city info.  A similar
situation to consider would be if the settler was the active unit, and
enemy B destroyed enemy A's city.

Should the settler's build ability be checked whenever the remove_city
is received from the server?

Kenn




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