Complete.Org: Mailing Lists: Archives: freeciv-dev: July 2002:
[Freeciv-Dev] Re: Can't build city next to one that was just destroyed (
Home

[Freeciv-Dev] Re: Can't build city next to one that was just destroyed (

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: kenn@xxxxxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Can't build city next to one that was just destroyed (PR#1666)
From: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Date: Sun, 7 Jul 2002 12:59:22 +0200

On Wed, Jul 03, 2002 at 07:19:56PM -0700, kenn@xxxxxxxxxxxxxx wrote:
> Full_Name: Kenn Munro
> Version: 1.12.5-devel
> Distribution: Built from source
> Client: Gtk+
> OS: Red Hat 7.2
> Submission from: (NULL) (216.104.110.108)
> 
> 
> Situation: settler next to an empty enemy size 1 city; another unit destroys 
> the
> city
> 
> The settler, the next active unit, can't build a city yet because it "thinks"
> the adjacent tile still contains a city.  If the settler "waits" for another
> unit to move, it can later build the city on the same turn.
> 
> I've uploaded a savegame (kenn10.sav.gz) to incoming.  Join as kenn.  Move the
> horseman into Jericho.  Notice the settler can't "build", even though the city
> was destroyed.  Activate the horseman, then the settler.. it can then build.

There is no kenn10 in incoming.

From the description is looks like a GUI error.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "How about the new language C&? No, that's not 'c ampersand', 'c reference', 
  'reference to c' or 'c and'. It's pronounced 'campersand', to confuse the 
  hell out of people who are unfamiliar with it, and it will, of course, 
  have no pointers."
    -- Xazziri in comp.lang.c++ about C#


[Prev in Thread] Current Thread [Next in Thread]