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[Freeciv-Dev] Re: server defaults (PR#1651)
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[Freeciv-Dev] Re: server defaults (PR#1651)

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To: freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: server defaults (PR#1651)
From: Reinier Post <rp@xxxxxxxxxx>
Date: Fri, 5 Jul 2002 10:27:50 +0200

On Mon, Jul 01, 2002 at 02:54:50PM -0700, Per I Mathisen wrote:
> On Fri, 28 Jun 2002, Reinier Post wrote:
> > > > Additionally, is it reasonable, that the default cmdlevel is info?
> > > > At least some docs I've seen say you can /start a game.
> 
> Agreed.
> 
> > > There is something to be said for making the civserver.freeciv.org
> > > default settings the compiled defaults.  techlevel 0, etc.
> >
> > The settings are:
> >
> > cmdlevel ctrl
> > # for all!
> 
> Why not first-come ctrl?

That would require documentation and I never bothered to write it.

> > set compress 9
> 
> Any tests done to show this is better than 6? Or why is this change done?
> Uses more CPU.

Saves aren't that frequent and disk space is expensive on a public server.
No tests done.

> > set techlevel 0
> 
> Agreed.
> 
> > set saveturns 1
> 
> Not sure, but this is rather slow on some boxes, isn't it?

I don't know.
 
> > set gamelog 20
> 
> This is freeciv default already.

OK.
 
> > set scorelog 1
> 
> Is there any point in this?

It's for the post-game graphs, but tools to draw them aren't
distributed with Freeciv yet.

> > set aifill 2
> 
> Not sure if this is a good idea...

Maybe not.

-- 
Reinier


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