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[Freeciv-Dev] Re: server defaults (PR#1651)
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[Freeciv-Dev] Re: server defaults (PR#1651)

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To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: server defaults (PR#1651)
From: Christian Knoke <chrisk@xxxxxxxx>
Date: Mon, 1 Jul 2002 15:49:21 -0700 (PDT)

On Mon, Jul 01, 2002 at 02:54:50PM -0700, Per I Mathisen wrote:
> On Fri, 28 Jun 2002, Reinier Post wrote:
> > > > Additionally, is it reasonable, that the default cmdlevel is info?
> > > > At least some docs I've seen say you can /start a game.
> 
> Agreed.
> 
> > > There is something to be said for making the civserver.freeciv.org
> > > default settings the compiled defaults.  techlevel 0, etc.
> >
> > The settings are:
> >
> > cmdlevel ctrl
> > # for all!
> 
> Why not first-come ctrl?

Well.

> 
> > set compress 9
> 
> Any tests done to show this is better than 6? Or why is this change done?
> Uses more CPU.

ACK. Four times slower, 4% smaller. Level 6 is sufficient.

> 
> > set techlevel 0
> 
> Agreed.
> 
> > set saveturns 1
> 
> Not sure, but this is rather slow on some boxes, isn't it?

I see no problem here, 'cause it happens once a turn. But disk space ...

Has anybody thought about a default directory for savegames?

> > set gamelog 20
> 
> This is freeciv default already.
> 
> > set scorelog 1
> 
> Is there any point in this?
> 
> > set aifill 2
> 
> Not sure if this is a good idea...
> 
> Yours
> Per

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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