[Freeciv-Dev] Re: Disbanding units causes civserver segfault (PR#1646)
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Yes.. it fixes the second problem as well as the first.
Kenn
On Mon, 2002-07-01 at 17:35, Per I Mathisen wrote:
> On Sun, 30 Jun 2002 kenn@xxxxxxxxxxxxxx wrote:
> > Disbanding units can cause a segmentation fault in the civserver. I've
> > uploaded
> > a savegame (kenn9.sav.gz) to incoming. Join as kenn. There are two ways to
> > cause the error:
> >
> > 1) Hold down shift-d so that all of the units active in the turn are
> > disbanded.
> >
> > 2) Open a city dialog, press the turn done button, and continuously disband
> > a
> > unit from the city dialog while the game is between turns.
>
> I could reproduce the first way. Please try the attached patch and see if
> it solves the latter as well.
>
> Yours
> Per
> ----
>
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