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[Freeciv-Dev] Re: Disbanding units causes civserver segfault (PR#1646)

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To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Disbanding units causes civserver segfault (PR#1646)
From: Kenn Munro <kenn@xxxxxxxxxxxxxx>
Date: Mon, 1 Jul 2002 20:15:43 -0700 (PDT)

Yes.. it fixes the second problem as well as the first.

Kenn

On Mon, 2002-07-01 at 17:35, Per I Mathisen wrote:
> On Sun, 30 Jun 2002 kenn@xxxxxxxxxxxxxx wrote:
> > Disbanding units can cause a segmentation fault in the civserver.  I've 
> > uploaded
> > a savegame (kenn9.sav.gz) to incoming.  Join as kenn.  There are two ways to
> > cause the error:
> >
> > 1) Hold down shift-d so that all of the units active in the turn are 
> > disbanded.
> >
> > 2) Open a city dialog, press the turn done button, and continuously disband 
> > a
> > unit from the city dialog while the game is between turns.
> 
> I could reproduce the first way. Please try the attached patch and see if
> it solves the latter as well.
> 
> Yours
> Per
> ----
> 





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