[Freeciv-Dev] Re: Civserver test game
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On Fri, Jun 14, 2002 at 11:54:53AM +0200, Reinier Post wrote:
> On Mon, Jun 10, 2002 at 10:36:08AM +0200, Christian Knoke wrote:
> >
> > What about setting up a special civserver which keeps running
> > forever, no restarts? We could build up a great empire on it
> > and test the performance issues.
>
> You can already do this on civserver.freeciv.org, just stay connected.
I've thought of, once the empire is built, we can connect with
different clients, disconnect, and reconnect the other day.
I have no flat rate, I can't stay connected anyway.
> > We might use a special port number not published on the web,
> > and maybe cryptographic login and player names, to keep off
> > the masses.
>
> I don't think that will be necessary.
> But we can run a server that doesn't quit.
Yes, that's the point.
> For cryptographic login, we can restrict access to localhost. That way
> only players with an account on civserver.freeciv.org can access it
> (with ssh port forwarding).
So I'm for it ...
> Reinier
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
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