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To: Freeciv Developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Civserver test game
From: Christian Knoke <chrisk@xxxxxxxx>
Date: Fri, 14 Jun 2002 12:00:09 +0200

On Fri, Jun 14, 2002 at 11:54:53AM +0200, Reinier Post wrote:
> On Mon, Jun 10, 2002 at 10:36:08AM +0200, Christian Knoke wrote:
> > 
> > What about setting up a special civserver which keeps running
> > forever, no restarts? We could build up a great empire on it
> > and test the performance issues.
> 
> You can already do this on civserver.freeciv.org, just stay connected.

I've thought of, once the empire is built, we can connect with
different clients, disconnect, and reconnect the other day.

I have no flat rate, I can't stay connected anyway.

> > We might use a special port number not published on the web,
> > and maybe cryptographic login and player names, to keep off
> > the masses.
> 
> I don't think that will be necessary.
> But we can run a server that doesn't quit.

Yes, that's the point.

> For cryptographic login, we can restrict access to localhost.  That way
> only players with an account on civserver.freeciv.org can access it
> (with ssh port forwarding).

So I'm for it ...

> Reinier

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.


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