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[Freeciv-Dev] Re: Client goto knows too much (PR#1561)
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[Freeciv-Dev] Re: Client goto knows too much (PR#1561)

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To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Client goto knows too much (PR#1561)
From: Christian Knoke <chrisk@xxxxxxxx>
Date: Thu, 13 Jun 2002 02:13:13 -0700 (PDT)

On Thu, Jun 13, 2002 at 12:31:24AM -0700, joona.kiiski@xxxxxx wrote:
> Full_Name: Joona Kiiski
> Version: 1.12.5-dev
> Distribution: Built from source
> Client: Both (or N/A)
> OS: Debian
> Submission from: (NULL) (130.234.182.120)
> 
> 
> This might be well-known, but IMO irritating.

You're right.

> (Didn't find it in known bugs):

Seems we want to put this under the cover ;)

> When there is a unknown tile next to known tile, you can use goto to test
> whether there is land or sea. Just order any landunit to go to that tile. If
> there that tile is a landtile, command is successful, otherwise client reports
> "Didn't find route to destination".

Problem is, clients knows (and needs to know) about "unknown" adjacent
tiles, to draw the map properly. If you look hard enough on the map,
you maybe able to see it yourself, at least in some cases.

See

http://www.freeciv.org/cgi-bin/bugs/wishlist?id=759;expression=goto;user=guest
http://www.freeciv.org/cgi-bin/bugs/trash?id=779;expression=goto;user=guest

and others.

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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