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[Freeciv-Dev] Re: CMA and observer (PR#1557)
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[Freeciv-Dev] Re: CMA and observer (PR#1557)

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To: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Cc: Christian Knoke <chrisk@xxxxxxxx>, freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: CMA and observer (PR#1557)
From: Daniel Sjölie <deepone@xxxxxxxxxx>
Date: Thu, 13 Jun 2002 11:08:45 +0200

On 2002-06-12 11:05:14, Raimar Falke wrote:
> On Tue, Jun 11, 2002 at 10:16:17AM -0700, Christian Knoke wrote:
> > CVS 11 JUNE 2002
> > 
> > Terrible things happen if you connect two _controlling_ clients
> > with the same player on the server (see option allowconnect).
> 
> If you give the two CMAs different goals it is interresting to see
> that the clients will change the city forever. I have no answer what
> should happen. So in short it isn't supported.

Ideally, there should be one CMA per _player_ instead of per _client_ -
so when one client changes the CMA the changes should be mirrored in
other clients playing the same player...

/Daniel

-- 
Now take a deep breath, smile and don't take life so seriously... :)


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