[Freeciv-Dev] Re: CMA and observer (PR#1557)
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On 2002-06-12 11:05:14, Raimar Falke wrote:
> On Tue, Jun 11, 2002 at 10:16:17AM -0700, Christian Knoke wrote:
> > CVS 11 JUNE 2002
> >
> > Terrible things happen if you connect two _controlling_ clients
> > with the same player on the server (see option allowconnect).
>
> If you give the two CMAs different goals it is interresting to see
> that the clients will change the city forever. I have no answer what
> should happen. So in short it isn't supported.
Ideally, there should be one CMA per _player_ instead of per _client_ -
so when one client changes the CMA the changes should be mirrored in
other clients playing the same player...
/Daniel
--
Now take a deep breath, smile and don't take life so seriously... :)
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