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[Freeciv-Dev] Re: [Patch] Making city report list faster
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[Freeciv-Dev] Re: [Patch] Making city report list faster

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To: Per I Mathisen <per@xxxxxxxxxxx>
Cc: freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [Patch] Making city report list faster
From: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Date: Mon, 10 Jun 2002 11:37:21 +0200

On Mon, Jun 10, 2002 at 11:17:21AM +0200, Raimar Falke wrote:
> This is nonsense. What overhead do you want to avoid? TCP/IP overhead? 
> Than insert connection_do_buffer/connection_do_unbuffer calls if you
> know that you send multiple changes. sernet.c:sniff_packets does this
> (this means that all response of a request are send back in one TCP/IP
> packet). Also the CMA does this.

Attached patch does this. This isn't about latency but about TCP/IP
overhead.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Many of my assistants were fans of Tolkien, who wrote 'Lord of the Rings'
  and a number of other children's stories for adults.  The first character
  alphabet that was programmed for my plotter was Elvish rather than Latin."
    -- from SAIs "life as a computer for a quarter of a century"

Attachment: disable_cityrep_update_till2.diff
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