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[Freeciv-Dev] Re: Crash after in a local game after ping timeout (PR#154
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[Freeciv-Dev] Re: Crash after in a local game after ping timeout (PR#154

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To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Crash after in a local game after ping timeout (PR#1547)
From: Christian Knoke <chrisk@xxxxxxxx>
Date: Sat, 8 Jun 2002 13:35:47 -0700 (PDT)

[sorry if this mail appears twice]

On Sat, Jun 08, 2002 at 05:50:46PM +0200, Raimar Falke wrote:
> On Sat, Jun 08, 2002 at 08:17:16AM -0700, chrisk@xxxxxxxx wrote:
> > I buyed improvements in many cities, then clicked turn done.
> > Game messages started to come in, and after a while:
> > 
> > 2: cut connection chris von localhost (Spieler Caesar) due to ping timeout
> > >
> > 2: Verbindung verloren: chris von localhost (Spieler Caesar).
> > 
> > and then:
> > 
> 
> > chris@max:~> civclient -t trident
> 
> So you restarted the client.
> 
> > 2: Plugin 'esd' ausgewählt
> 
> > 2: lost connection to server
> 
> And got disconnected a second time?

Nope. I got it as follows:

        1. civserver doesn't get ping response from client
        2. civserver cuts connection
        3. civclient's CMA comes in trouble
        4. civclient crashes

> 
> > civclient: cma_core.c:582: get_current_as_result: Zusicherung »worker +
> > result->entertainers + result->scientists + result->taxmen == pcity->size«
> > nicht erfüllt.
> > Abgebrochen (core dumped)
> > chris@max:~> 
> 
> > Sponsors for a new machine > 200 MHz welcome.
> 
> We just have to teach the GTK GUI to be a bit faster.

I'm not sure with this conclusion, because the GUI hasn't had so much
work in this situation. I.e. city report was *not* open. Something's 
behind the scene that is slow. Too many CMA calls?

>       Raimar

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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