[Freeciv-Dev] Re: Crash after in a local game after ping timeout (PR#154
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On Sun, Jun 09, 2002 at 10:33:42AM +0200, Raimar Falke wrote:
> On Sat, Jun 08, 2002 at 01:26:06PM -0700, Christian Knoke wrote:
> >
> > Nope. I got it as follows:
> >
> > 1. civserver doesn't get ping response from client
> > 2. civserver cuts connection
> > 3. civclient's CMA comes in trouble
> > 4. civclient crashes
> >
> > >
> > > > Sponsors for a new machine > 200 MHz welcome.
> > >
> > > We just have to teach the GTK GUI to be a bit faster.
> >
> > I'm not sure with this conclusion, because the GUI hasn't had so much
> > work in this situation. I.e. city report was *not* open. Something's
> > behind the scene that is slow. Too many CMA calls?
>
> Too many generic_city_refresh calls.
>
> Please try attached patch.
That really gives a boost. Wow!
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
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