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[Freeciv-Dev] Re: Crash after in a local game after ping timeout (PR#154
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[Freeciv-Dev] Re: Crash after in a local game after ping timeout (PR#154

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To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Crash after in a local game after ping timeout (PR#1547)
From: Christian Knoke <chrisk@xxxxxxxx>
Date: Sun, 9 Jun 2002 04:12:21 -0700 (PDT)

On Sun, Jun 09, 2002 at 10:33:42AM +0200, Raimar Falke wrote:
> On Sat, Jun 08, 2002 at 01:26:06PM -0700, Christian Knoke wrote:
> > 
> > Nope. I got it as follows:
> > 
> >     1. civserver doesn't get ping response from client
> >     2. civserver cuts connection
> >     3. civclient's CMA comes in trouble
> >     4. civclient crashes
> > 
> > > 
> > > > Sponsors for a new machine > 200 MHz welcome.
> > > 
> > > We just have to teach the GTK GUI to be a bit faster.
> > 
> > I'm not sure with this conclusion, because the GUI hasn't had so much
> > work in this situation. I.e. city report was *not* open. Something's 
> > behind the scene that is slow. Too many CMA calls?
> 
> Too many generic_city_refresh calls.
> 
> Please try attached patch.

That really gives a boost. Wow!

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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