Complete.Org: Mailing Lists: Archives: freeciv-dev: May 2002:
[Freeciv-Dev] Re: map generation
Home

[Freeciv-Dev] Re: map generation

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Tony Stuckey <stuckey@xxxxxxxxxxxxxxxxx>
Cc: "Ross W. Wetmore" <rwetmore@xxxxxxxxxxxx>, kayeats@xxxxxxxxxxxxxxxxxxxxxxxxx, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: map generation
From: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Date: Fri, 31 May 2002 22:44:22 +0200

On Fri, May 31, 2002 at 03:36:30PM -0500, Tony Stuckey wrote:
>       2) The KISS Principle.  I am definitely going to oppose any map
> generator that requires thousands of tiny tweakable bits.

Ack.

>       It's really an uninteresting issue to me.

Me too. What improvments can be made to the generated maps? We don't
speak about the code here I know that the mapgen code isn't clean and
nice (as almost all other code).

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Premature optimization is the root of all evil."
    -- D. E. Knuth in "Structured Programming with go to Statements"


[Prev in Thread] Current Thread [Next in Thread]