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To: Per I Mathisen <per@xxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: goto
From: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Date: Fri, 31 May 2002 21:46:44 +0200

On Fri, May 31, 2002 at 02:43:16PM +0200, Per I Mathisen wrote:
> On Wed, 22 May 2002, Raimar Falke wrote:
> > > BTW, I want to remove the thoughts on client-side goto in TODO. I believe
> > > we agree we shouldn't be sending any goto routes to the server, right?
> > > Goto should be implemented fully on the client (err, common/) side.
> >
> > Yes. But if we shutdown server side goto we also have to provide
> > civbot.
> 
> Reinier has a good point here: The server-side goto works great to limit
> the effect of lag. We should probably retain the punit->pgr structure and
> code, and put in a packet to send a "unit goto path" to the server that is
> executed on the server.

You are too late: struct packet_goto_route and PACKET_GOTO_ROUTE.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Only one human captain has ever survived battle with the Minbari
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    -- Ambassador Delenn, "Severed Dreams," Babylon 5


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