[Freeciv-Dev] goto
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On Wed, 22 May 2002, Raimar Falke wrote:
> > BTW, I want to remove the thoughts on client-side goto in TODO. I believe
> > we agree we shouldn't be sending any goto routes to the server, right?
> > Goto should be implemented fully on the client (err, common/) side.
>
> Yes. But if we shutdown server side goto we also have to provide
> civbot.
Reinier has a good point here: The server-side goto works great to limit
the effect of lag. We should probably retain the punit->pgr structure and
code, and put in a packet to send a "unit goto path" to the server that is
executed on the server. Maybe you already thought of this.
Yours,
Per
"It is difficult to catch a black cat in a dark room.
Especially if there is no cat there." - Confucius
- [Freeciv-Dev] goto,
Per I Mathisen <=
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