[Freeciv-Dev] Re: "End Turn when done moving" broken (PR#1520)
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Thu, May 30, 2002 at 11:13:11AM +0100, Ben Webb wrote:
> On Thu, May 30, 2002 at 11:28:00AM +0200, Raimar Falke wrote:
> > On Wed, May 29, 2002 at 01:39:50PM -0700, Ben Webb wrote:
> > > The client no longer (as of current CVS) ends the turn
> > > automatically when all units have finished moving. This is because a
> > > recent commit that prevented the turn from ending if agents were busy
> > > prevents this from occurring (as the agents are "frozen" during the
> > > processing of the unit move packet, and "frozen" counts as "busy"). The
> > > attached patch fixes this behaviour on my system.
> >
> > Can you tell me where is the original call to send_turn_done which the
> > recent change disabled. I couldn't find it on a quick scan.
>
> handle_unit_info (packhand.c) calls
> update_unit_focus (control.c) which calls
> advance_unit_focus which calls
> key_end_turn which calls
> send_turn_done (civclient.c)
>
> The recent change added the "if (agents_busy())" check to
> send_turn_done; since all of this code is triggered by a UNIT_INFO
> packet from the server, the agents are frozen by the preceding
> PROCESSING_STARTED packet.
Thanks for the explanation. I now agree with the fix. However we have
change
/*
* The turn done button is disabled but the user may have press
* the return key.
*/
to
/*
* The turn done button is disabled but the user may have press
* the return key or the auto_turn_done mode is active.
*/
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"There are three ways to get something done. Do it yourself, hire someone
to do it for you or forbid your kids to do it."
|
|