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[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505)
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[Freeciv-Dev] Re: CMA passes back control without reason (PR#1505)

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To: Christian Knoke <chrisk@xxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: CMA passes back control without reason (PR#1505)
From: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Date: Mon, 27 May 2002 00:47:52 +0200

On Sun, May 26, 2002 at 09:45:59AM -0700, Christian Knoke wrote:
> On Sun, May 26, 2002 at 01:59:19PM +0200, Raimar Falke wrote:
> > On Sat, May 25, 2002 at 03:13:53PM -0700, Christian Knoke wrote:
> > > CVS 25 MAY 2002
> > > 
> > > I have all my cities celebrating and growing some turns.
> > > Then I switch  back to science and shields preference, 
> > > stop celebrating, and pull science rate to 100 percent.
> > > Then I save.
> > > 
> > > http://www.enter.de/~c.knoke/bugs/khan6.sav.gz
> > > 
> > > After restart, CMA retreats for a bunch of cities.
> > 
> > Ok till here.
> > 
> > > When I go to city report, I can (re)activate the CMA
> > > for the exact preferences which I saved just before.
> > 
> > I can't reproduce this here. Just opening the city report of Hovd and
> > switching to CMA reveals a lot of "---".
> 
> Hhm, I can prove it :-} but I think it's not neccessary. I think
> the real problem is, that CMA settings are only stored on
> "turn done". If you change CMA and save at once, changes get lost.

Yes attributes (which are used by the CMA to store things) currently
get only submit at turn done. It is possible also to submit them at
every change but this wasn't necessary yet.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Just because you put a flag on the moon doesn't make it yours, it just
  puts a hole in the moon."


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