[Freeciv-Dev] Re: Move sound on the ocean (PR#1496)
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On Fri, May 24, 2002 at 07:55:16AM -0700, Per I Mathisen wrote:
> On Fri, 24 May 2002, Christian Knoke wrote:
> > > When troops are moved with a ship, I hear both the sound
> > > of the ship and of each unit on the ship.
> > >
> > > Not sure it happens always right now.
> >
> > To be more precise, I actually heard this sound with a transport
> > and 1 engineer + 1 musketeer on it. On another transport (with
> > engineers and musketeers on it) I hear only the sweet sound of
> > flowing water. Strange.
>
> I solved this problem earlier by making sure sentried units do not create
> sound effects when moving. Were any of those units not sentried?
We should change
if (!was_teleported && punit->activity != ACTIVITY_SENTRY) {
audio_play_sound(unit_type(punit)->sound_move,
unit_type(punit)->sound_move_alt);
}
to
if (!was_teleported && punit->activity != ACTIVITY_SENTRY) && !pinfo->carried
{
audio_play_sound(unit_type(punit)->sound_move,
unit_type(punit)->sound_move_alt);
}
Raimar
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