Complete.Org: Mailing Lists: Archives: freeciv-dev: May 2002:
[Freeciv-Dev] Re: Move sound on the ocean (PR#1496)
Home

[Freeciv-Dev] Re: Move sound on the ocean (PR#1496)

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Move sound on the ocean (PR#1496)
From: Per I Mathisen <per@xxxxxxxxxxx>
Date: Fri, 24 May 2002 07:55:16 -0700 (PDT)

On Fri, 24 May 2002, Christian Knoke wrote:
> > When troops are moved with a ship, I hear both the sound
> > of the ship and of each unit on the ship.
> >
> > Not sure it happens always right now.
>
> To be more precise, I actually heard this sound with a transport
> and 1 engineer + 1 musketeer on it. On another transport (with
> engineers and musketeers on it) I hear only the sweet sound of
> flowing water. Strange.

I solved this problem earlier by making sure sentried units do not create
sound effects when moving. Were any of those units not sentried?

Yours,
Per

"As Israeli forces pursued militants, civilians
continued getting in the way and dying as a
result." -- New York Times, April 21




[Prev in Thread] Current Thread [Next in Thread]