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[Freeciv-Dev] Re: Tech research (PR#1462)
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[Freeciv-Dev] Re: Tech research (PR#1462)

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To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Tech research (PR#1462)
From: Christian Knoke <chrisk@xxxxxxxx>
Date: Wed, 15 May 2002 10:00:19 -0700 (PDT)

On Wed, May 15, 2002 at 09:18:21AM -0700, Christian Knoke wrote:
> On Wed, May 15, 2002 at 08:54:52AM -0700, Per I. Mathisen wrote:
> > On Wed, 15 May 2002, Christian Knoke wrote:
> > > Obviously the computation of points required for a new tech
> > > has substantially changed. I can't see how it is done now.
> > 
> > The cost of technology is ((1 + num_parents) * researchcost), where
> > num_parents is number of requirements for tech, counted recursively.

This seems to be wrong. I'm researching steel, and F6 gives me:

Steel: 177 / 740

Since I have researched 40 techs by now, num_parents should be
<= 40. --> steelcost <= (1 + 40 ) * 10 . This is false.

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.




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