[Freeciv-Dev] Re: Tech research (PR#1462)
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On Wed, May 15, 2002 at 08:54:52AM -0700, Per I. Mathisen wrote:
> On Wed, 15 May 2002, Christian Knoke wrote:
> > Obviously the computation of points required for a new tech
> > has substantially changed. I can't see how it is done now.
>
> The cost of technology is ((1 + num_parents) * researchcost), where
> num_parents is number of requirements for tech, counted recursively.
>
> > There is no documentation for the change in the help.
>
> I'll fix that.
Thank you
>
> > The research rate (in percent) in the F11 report now
> > jumps very often.
>
> As in ... when? It would vary from tech target to tech target
> considerably, yes.
Yes, I saw it jumping from 20 to 80 and back to 20 percent.
As of now it seems quite useless.
>
> If you do not find this new tech cost system to your liking, please say
> so. It is not too late to change it back again. It is a ruleset option.
Too early to say so, I just discovered it. It seems to accelerate research
a lot.
> Yours,
> per
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
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