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[Freeciv-Dev] Re: Tech research (PR#1462)
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[Freeciv-Dev] Re: Tech research (PR#1462)

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To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Tech research (PR#1462)
From: Christian Knoke <chrisk@xxxxxxxx>
Date: Wed, 15 May 2002 09:18:21 -0700 (PDT)

On Wed, May 15, 2002 at 08:54:52AM -0700, Per I. Mathisen wrote:
> On Wed, 15 May 2002, Christian Knoke wrote:
> > Obviously the computation of points required for a new tech
> > has substantially changed. I can't see how it is done now.
> 
> The cost of technology is ((1 + num_parents) * researchcost), where
> num_parents is number of requirements for tech, counted recursively.
> 
> > There is no documentation for the change in the help.
> 
> I'll fix that.

Thank you

> 
> > The research rate (in percent) in the F11 report now
> > jumps very often.
> 
> As in ... when? It would vary from tech target to tech target
> considerably, yes.

Yes, I saw it jumping from 20 to 80 and back to 20 percent.
As of now it seems quite useless.

> 
> If you do not find this new tech cost system to your liking, please say
> so. It is not too late to change it back again. It is a ruleset option.

Too early to say so, I just discovered it. It seems to accelerate research
a lot.

> Yours,
> per

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.




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