Idea in a nutshell:
Adding a "desired improvements" mask layer (for each player) to the world
map.
Idea explained: This will let the user
plan in advance the settler's actions by designating the improvements desired
for each tile in the map. And then let the settlers work, and forget about
it!
Highlights:
I prefer planning each city's surrounding
improvements just once.
Orders are unit-independent. Settles can be killed
and the orders are not lost. When new ones are built, they can be put to
work again right away.
Settlers could dynamically change their orders to
work on tiles actually being used in the cities, irrigate tiles near cities
which are starving, and still be doing what the player chose for that
tile.
You could plan the construction of improvements not
yet discovered. (This ability could be a server setting).
Suggested extra tags for each
tile:
* "City Site": So that you could plan the
distribution of your future cities in the continent just once.
* "Contains inter-city road": so that when you
order settlers to connect cities, the roads in these tiles are built. And
later updated to RR's. And best of all, the path is the one you
chose.
* Priority level: I am not sure about this one, but
it could direct settler actions better.
Downside:
Too much automation maybe could substract from
gameplay.
It consumes lots memory in the server. The
actual size of the masks could be reduced to a square containing the tiles that
currently need improving only.
Extras:
Add a settler order: "Build
road up to the next city site, and then found it".
What do you think about it?
Pablo Belluscio
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