[Freeciv-Dev] Re: stop ai from building useless buildings (2) (PR#1362)
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"Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx> writes:
From: server/mapgen.c
/**************************************************************************
Assign continent numbers to all tiles.
Numbers 1 and 2 are reserved for polar continents if
map.generator != 0; otherwise are not special.
Also sets map.num_continents (note 0 is ocean, and continents
have numbers 1 to map.num_continents _inclusive_).
Note this is not used by generators>1 at map creation
time, as these assign their own continent numbers.
**************************************************************************/
> diff -u3NrX /home/perrin/freeciv/diff_ignore freeciv/ai/advdomestic.c
> freeciv-phased/ai/advdomestic.c
> --- freeciv/ai/advdomestic.c Mon Mar 25 23:26:02 2002
> +++ freeciv-phased/ai/advdomestic.c Fri Apr 5 22:17:10 2002
> @@ -31,6 +32,179 @@
> + pplayer->ai.eval_continents =
> + fc_calloc(map.num_continents, sizeof(bool));
This should be
> + pplayer->ai.eval_continents =
> + fc_calloc(map.num_continents + 1, sizeof(bool));
--
//Markus
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