[Freeciv-Dev] Re: stop ai from building useless buildings (2) (PR#1362)
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Dear diary, on Sat, Apr 06, 2002 at 11:54:17AM CEST, I got a letter,
where "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx> told me, that...
> On Fri, 5 Apr 2002, Jason Short wrote:
> > I like the idea behind this (a lot), but I think you're going about it
> > slightly wrong. I have always considered the handicap list as something
> > not directly related to the AI, but that could be related to any player.
>
> Not _those_ handicaps, surely.
..snip..
> > Of course, if you're just using this patch locally you can do whatever
> > you want. But I think you should consider what the "handicaps" should
> > be before pushing for inclusion of such a patch.
>
> I think the handicaps are there to adjust ai behaviour. I think was the
> intention behind them and I think is how they should be used.
Fully agreed. I think overloading handicaps to be used by human players as well
is not a good idea. First, I don't see a point in this, as they're used to
change behaviour, not rules (as pointed out by Per), and also implementation of
that would be pretty ugly I guess. I think using experimental as an handicap is
fully appropriate.
--
Petr "Pasky" Baudis
* ELinks maintainer * IPv6 guy (XS26 co-coordinator)
* IRCnet operator * FreeCiv AI hacker
.
Teamwork is essential -- it allows you to blame someone else.
.
Public PGP key && geekcode && homepage: http://pasky.ji.cz/~pasky/
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