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[Freeciv-Dev] Re: New AI cleanups (PR#1360)
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[Freeciv-Dev] Re: New AI cleanups (PR#1360)

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To: Raahul Kumar <raahul_da_man@xxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: New AI cleanups (PR#1360)
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 3 Apr 2002 22:08:31 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Wed, Apr 03, 2002 at 06:44:53AM -0800, Raahul Kumar wrote:
> > > + path1 costs: first tile = 3, second tile = 2
> > 
> > > + path2 costs: first tile=2, second tile=3
> 
> This patch is already in CVS. There are two options
> 
> 1.) You can fix it
> 2.) I can send in a patch
> 
> Let me know which you prefer.
> 
> 
> > Should be the same style (i.e. adding spaces).
> > 
> > > + In spite of the path costs being the same, these two units will arrive
> > 
> > This is about paths and not units.
> 
> I was using them as an illustration. Imagine two units taking these paths. The
> point was that one would arrive before the other. I can include those words in
> the next patch if you like.

Not worth fixing as a stand alone patch.

        Raimar

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 email: rf13@xxxxxxxxxxxxxxxxx
 "On the eigth day, God started debugging"


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