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[Freeciv-Dev] Re: New AI cleanups (PR#1360)
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[Freeciv-Dev] Re: New AI cleanups (PR#1360)

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To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: New AI cleanups (PR#1360)
From: rf13@xxxxxxxxxxxxxxxxxxxxxx
Date: Wed, 3 Apr 2002 06:36:34 -0800 (PST)

On Sat, Mar 23, 2002 at 03:57:33AM -0800, Raahul Kumar wrote:
> The following diffs are included as a replacement for Aicleanup Version 3.
> No save games are different, and this was done against March 20 CVS. The
> changes only touch aiunit.c which has not been effected by any changes to the
> AI according to the changelog.
> 
> The patches are:
> 
> Unit move turns 2
> Fix Sea Moves
> 
> Unit move turns was a result of a discussion between Raimar and myself.
> Greg(GB) improved the comments, and Raimar actually coded it. I'm just
> responsible for the comments and the update to current CVS.
> 
> Fix Sea moves is a minor cleanup on my part to use SINGLE_MOVE where it should
> be used.Don't bother reading the comment, read the diff. 
> 
> If anyone wishes to know, yes, I will send in IGTER cleanups next.

<nitpicking>

> + path1 costs: first tile = 3, second tile = 2

> + path2 costs: first tile=2, second tile=3

Should be the same style (i.e. adding spaces).

> + In spite of the path costs being the same, these two units will arrive

This is about paths and not units.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Like the ad says, at 300 dpi you can tell she's wearing a
  swimsuit. At 600 dpi you can tell it's wet. At 1200 dpi you
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    -- Joshua R. Poulson



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