[Freeciv-Dev] Re: team play (PR#1350)
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On Wed, Mar 27, 2002 at 04:26:57PM -0800, Per I. Mathisen wrote:
> On Wed, 27 Mar 2002 smarty21@xxxxxxx wrote:
> > this is not a bug, i have got a suggestion, what i would like to see added
> > to
> > freeciv. i hope this is the right place.
>
> It is.
>
> > I would like to see a team mode where you and your allies command the same
> > units. It should be a stronger teamwork, than allied. You make a pakt with
> > your
> > friend in this way and can now use his units too to fight the enemy. i do
> > not
> > know, whether it should be possible to seperate the units again, because it
> > could be very unfair. (maybe many cities of one player where lost in a war
> > ). So
> > this could be thought of a union, where two (or more) staates become one.
> >
> > This mode is implementet in Starcraft(named team melee) and it was always
> > much
> > fun.
>
> The code necessary to implement this was written and included by dwp some
> time ago, but never quite finished. I doubt much work remains to finish
About what code do you think here? The observer thing? I don't know
how much of the following would work:
- merge the two players:
* create a new player C
* transfer all units/cities of players A and B to C
* move connections from A and B to C
* what about research, shared vision,....
- destroy player A and B
It would be nice to get more information about how Starcraft works in
this respect. Can the players be seperated later? Can you examine
later which player was the original owner?
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Reality? That's where the pizza delivery guy comes from!"
- [Freeciv-Dev] Re: team play (PR#1350),
Raimar Falke <=
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