[Freeciv-Dev] Re: New AI cleanups (PR#1338)
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Raahul Kumar (raahul_da_man@xxxxxxxxx) wrote:
> Is this line
>
> if (!is_air_unit(punit) && !is_heli_unit(punit))
> val = (val * punit->hp) / unit_type(punit)->hp;
>
> Right? I thought sea units suffered no movement penalties for attacking with
> reduced hp.
Sea units lose movement points when they're damaged. This is
Civ2-compatible and was introduced into Freeciv a year or so ago.
The discussion at the time indicated that this was a *very* much
needed change, because Ironclads attacking 4+ times per turn were way
overpowered.
--
Greg Wooledge | "Truth belongs to everybody."
greg@xxxxxxxxxxxx | - The Red Hot Chili Peppers
http://wooledge.org/~greg/ |
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