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[Freeciv-Dev] Re: New AI cleanups (PR#1338)

[Freeciv-Dev] Re: New AI cleanups (PR#1338)

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To: Greg Wooledge <greg@xxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: New AI cleanups (PR#1338)
From: Raahul Kumar <raahul_da_man@xxxxxxxxx>
Date: Sun, 24 Mar 2002 23:34:18 -0800 (PST)

--- Greg Wooledge <greg@xxxxxxxxxxxx> wrote:
> Raahul Kumar (raahul_da_man@xxxxxxxxx) wrote:
> > Is this line 
> > 
> > if (!is_air_unit(punit) && !is_heli_unit(punit)) 
> > val = (val * punit->hp) / unit_type(punit)->hp;
> > 
> > Right? I thought sea units suffered no movement penalties for attacking
> with
> > reduced hp.
> Sea units lose movement points when they're damaged.  This is
> Civ2-compatible and was introduced into Freeciv a year or so ago.
> The discussion at the time indicated that this was a *very* much
> needed change, because Ironclads attacking 4+ times per turn were way
> overpowered.

Bah. Ironclads are hardly overpowered. I never even bother building them, it's
straight to battleships for me. Welcome back Greg.

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