[Freeciv-Dev] Re: New AI cleanups (PR#1338)
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--- Greg Wooledge <greg@xxxxxxxxxxxx> wrote:
> Raahul Kumar (raahul_da_man@xxxxxxxxx) wrote:
>
> > Is this line
> >
> > if (!is_air_unit(punit) && !is_heli_unit(punit))
> > val = (val * punit->hp) / unit_type(punit)->hp;
> >
> > Right? I thought sea units suffered no movement penalties for attacking
> with
> > reduced hp.
>
> Sea units lose movement points when they're damaged. This is
> Civ2-compatible and was introduced into Freeciv a year or so ago.
> The discussion at the time indicated that this was a *very* much
> needed change, because Ironclads attacking 4+ times per turn were way
> overpowered.
>
Bah. Ironclads are hardly overpowered. I never even bother building them, it's
straight to battleships for me. Welcome back Greg.
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