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[Freeciv-Dev] Re: squares give wrong output (PR#1308)
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[Freeciv-Dev] Re: squares give wrong output (PR#1308)

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To: jari.nousiainen@xxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: squares give wrong output (PR#1308)
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 8 Mar 2002 16:12:44 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Fri, Mar 08, 2002 at 06:38:51AM -0800, jari.nousiainen@xxxxxxxxxxx wrote:
> Full_Name: Jari Nousiainen
> Version: 1.12.0
> Distribution: Mandrake binary
> Client: Both (or N/A)
> OS: Linux Mandrake 8
> Submission from: (NULL) (213.243.174.125)
> 
> 
> I don't get the food or shields on (some?) squares as defined in
> terrain.ruleset. This appears at least with irrigated Grassland, Forest with
> Pheasant, Ocean with Fish or Whales, mined Hills. For example in the case of
> Forest with Pheasant, the default ruleset says 3/2/0, and this is displayed 
> when
> focusing on the square as well as in help, but the city gets only 2/2/0.
> Similarly, irrigated Grassland is 3/0/0, but city gets 2/0/0, which is exactly
> the same I get without irrigation. Ocean with Whales ought to be 2/2/3, but is
> only 2/2/2. So it's not just about irrigation (or mining) being ineffective...

See production_*_penalty in data/default/governments.ruleset.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
  "With a PC, I always felt limited by the software available.
   On Unix, I am limited by my knowledge."
    -- Peter J. Schoenster <pschon@xxxxxxxxxxxxxxxxx>


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