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[Freeciv-Dev] Re: squares give wrong output (PR#1308)

[Freeciv-Dev] Re: squares give wrong output (PR#1308)

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To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: squares give wrong output (PR#1308)
From: Tony Stuckey <stuckey@xxxxxxxxxxxxxxxxx>
Date: Fri, 8 Mar 2002 07:41:07 -0800 (PST)

On Fri, Mar 08, 2002 at 06:38:51AM -0800, jari.nousiainen@xxxxxxxxxxx wrote:
> I don't get the food or shields on (some?) squares as defined in
> terrain.ruleset. This appears at least with irrigated Grassland, Forest with
> Pheasant, Ocean with Fish or Whales, mined Hills. For example in the case of
> Forest with Pheasant, the default ruleset says 3/2/0, and this is displayed 
> when
> focusing on the square as well as in help, but the city gets only 2/2/0.
> Similarly, irrigated Grassland is 3/0/0, but city gets 2/0/0, which is exactly
> the same I get without irrigation. Ocean with Whales ought to be 2/2/3, but is
> only 2/2/2. So it's not just about irrigation (or mining) being ineffective...

        Certain government types have production limits.  Check to make
sure that you're not using those governments.
Anthony J. Stuckey                              stuckey@xxxxxxxxxxxxxxxxx
"And they said work hard, and die suddenly, because it's fun."
        -Robyn Hitchcock.

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