Complete.Org: Mailing Lists: Archives: freeciv-dev: February 2002:
[Freeciv-Dev] can_player_build_air_units_at_all
Home

[Freeciv-Dev] can_player_build_air_units_at_all

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] can_player_build_air_units_at_all
From: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Thu, 28 Feb 2002 17:50:51 +0000 (GMT)

Hi,

My air units AI seems to be working now (minor problems left to fix), but 
I need the above function so I can skip all air calculations if they are 
unnecessary.  I need your advice here.
As I see it there are several possibilities:
1. The ugly kludge I use: 
player_knows_improvement_tech(pplayer, B_AIRPORT)
2. Even worse: hardcoded check for technology with name Flight...
3. New variable in game.rtech
4. New technology flag: "Flying"

Probably the best solution would involve a mix of 3 and 4.  Please help me 
out here, I am not very experienced with all these 
flags/ruleset parsing/generalised techs things :((

Best,
G.




[Prev in Thread] Current Thread [Next in Thread]