[Freeciv-Dev] can_player_build_air_units_at_all
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Hi,
My air units AI seems to be working now (minor problems left to fix), but
I need the above function so I can skip all air calculations if they are
unnecessary. I need your advice here.
As I see it there are several possibilities:
1. The ugly kludge I use:
player_knows_improvement_tech(pplayer, B_AIRPORT)
2. Even worse: hardcoded check for technology with name Flight...
3. New variable in game.rtech
4. New technology flag: "Flying"
Probably the best solution would involve a mix of 3 and 4. Please help me
out here, I am not very experienced with all these
flags/ruleset parsing/generalised techs things :((
Best,
G.
- [Freeciv-Dev] can_player_build_air_units_at_all,
Gregory Berkolaiko <=
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