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[Freeciv-Dev] Re: [Freeciv] Re: Font size onder linux
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[Freeciv-Dev] Re: [Freeciv] Re: Font size onder linux

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To: Jules Bean <jules@xxxxxxxxxxxxxxx>
Cc: Mike Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [Freeciv] Re: Font size onder linux
From: Paul Zastoupil <paulz@xxxxxxxxxxxx>
Date: Thu, 28 Feb 2002 08:19:13 -0800

On Thu, Feb 28, 2002 at 10:04:09AM +0000, Jules Bean wrote:
> On Wed, Feb 27, 2002 at 03:59:46PM -0600, Mike Kaufman wrote:
> > 
> > On Thu, Feb 28, 2002 at 04:07:47AM +0900, Victor Isaac Lesk wrote:
> > > 
> > > 
> > > Is there any way of making the tiles smaller, so that more fits on to the 
> > > screen?
> > 
> > there's no way of arbitrarily making the tiles smaller. 
> 
> (Thread shifted to -dev)
> 
> Although, an enterprising GL hacker might feel like trying it out.  It
> would be perfectly possible to use the fast scaling in modern graphics
> cards to allow intermediate tile sizes. For a similar idea, look at
> 'GLhack', which is a GL-frontend to nethack which scales their
> tilesets.

Didn't Per make a zooming patch?  (I am too lazy to search the archives on
my PPro at home.)

> 
> Although using GL for a 2D program like freeciv sounds daft, it could
> actually make certain very pretty effects possible: sexy translucent
> fog-of-war, possibly translucent shields/flags etc.
> 
> Jules

-- 
Paul Zastoupil


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