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[Freeciv-Dev] Re: civ2 vs freeciv topologies question
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[Freeciv-Dev] Re: civ2 vs freeciv topologies question

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Cc: Freeciv-Dev <freeciv-dev@xxxxxxxxxxx>, James Christensen <jmlchristensen@xxxxxxxxx>
Subject: [Freeciv-Dev] Re: civ2 vs freeciv topologies question
From: Mike Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 15 Feb 2002 09:07:47 -0600

On Fri, Feb 15, 2002 at 07:23:07AM -0500, Jason Short wrote:
> Gregory Berkolaiko wrote:
> >  --- Jason Short <vze2zq63@xxxxxxxxxxx> wrote: 
> > 
> >>James Christensen wrote:
> >>
> >>I assume you mean that the CivII map is "isometric":
> >>
> >>X X X X X
> >>  X X X X
> >>X X X X X
> >>  X X X X
> >>X X X X X
> >>
> >>while FreeCiv supports only "flat" maps:
> >>
> >>XXXXXX
> >>XXXXXX
> >>XXXXXX
> >>
> >>there are two patches available that will allow FreeCiv to use
> >>isometric 
> >>maps; at some point in the (nebulous) future this functionality will be
> >>
> >>folded into freeciv and either type of map will be usable.
> >>
> > 
> > Jason, if the problem is really iso <-> rect conversion and your
> > gen-topology patch is fully functional (I admit I didn't check it out),
> > maybe James just can apply it on his tree and carry on working on his
> > scripts?  It will give your patches some good testing too...
> True enough.
> 
> My general-topologies patch is (or was when I last rediffed it) fully 
> functional, but some aspects of it are pretty crude - I have taken a 
> minimalist approach.  Ross has taken the opposite approach, and has 
> worked over basically the whole code (although only some of the changes 
> relate to topology).
> 
> The problem is, the two patches use a different save file format.  I use 
> the system that was originally decided upon very many months ago (and is 
> partially implemented in CVS); Ross uses a superior, quite different system.
> It is most likely that Ross's system will eventually be used, so it's 
> better to work off of the corecleanups for something like this.  The 
> most recent version should be in ftp://ftp.freeciv.org/freeciv/incoming/.

It's a good thing Jason replied already, cause I was going to reference him
anyway...

If you do end up doing something like this, I would really like to see this
implemented in a C routine or some such and plugged into civworld. This
would be a nice new feature.

-mike

> 
> jason
> 


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