[Freeciv-Dev] Re: civ2 vs freeciv topologies question
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On Fri, Feb 15, 2002 at 07:23:07AM -0500, Jason Short wrote:
> Gregory Berkolaiko wrote:
> > --- Jason Short <vze2zq63@xxxxxxxxxxx> wrote:
> >
> >>James Christensen wrote:
> >>
> >>I assume you mean that the CivII map is "isometric":
> >>
> >>X X X X X
> >> X X X X
> >>X X X X X
> >> X X X X
> >>X X X X X
> >>
> >>while FreeCiv supports only "flat" maps:
> >>
> >>XXXXXX
> >>XXXXXX
> >>XXXXXX
> >>
> >>there are two patches available that will allow FreeCiv to use
> >>isometric
> >>maps; at some point in the (nebulous) future this functionality will be
> >>
> >>folded into freeciv and either type of map will be usable.
> >>
> >
> > Jason, if the problem is really iso <-> rect conversion and your
> > gen-topology patch is fully functional (I admit I didn't check it out),
> > maybe James just can apply it on his tree and carry on working on his
> > scripts? It will give your patches some good testing too...
> True enough.
>
> My general-topologies patch is (or was when I last rediffed it) fully
> functional, but some aspects of it are pretty crude - I have taken a
> minimalist approach. Ross has taken the opposite approach, and has
> worked over basically the whole code (although only some of the changes
> relate to topology).
>
> The problem is, the two patches use a different save file format. I use
> the system that was originally decided upon very many months ago (and is
> partially implemented in CVS); Ross uses a superior, quite different system.
> It is most likely that Ross's system will eventually be used, so it's
> better to work off of the corecleanups for something like this. The
> most recent version should be in ftp://ftp.freeciv.org/freeciv/incoming/.
It's a good thing Jason replied already, cause I was going to reference him
anyway...
If you do end up doing something like this, I would really like to see this
implemented in a C routine or some such and plugged into civworld. This
would be a nice new feature.
-mike
>
> jason
>
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