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[Freeciv-Dev] Re: Freeciv server/client communication protocol
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[Freeciv-Dev] Re: Freeciv server/client communication protocol

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To: freeciv-dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Freeciv server/client communication protocol
From: Reinier Post <rp@xxxxxxxxxx>
Date: Wed, 13 Feb 2002 10:00:48 +0100

On Tue, Feb 12, 2002 at 03:42:05PM +0200, Teemu Kurppa wrote:
> Freeciv server/client communication has some pecularities. To me, it seems
> that the client/server communication has evolved to a working whole,
> instead of being a well-defined communication protocol.
> 
> For example, this afternoon I found that the server doesn't always send
> REMOVE_UNIT packet, when I disband my unit. Server sends it only, if I can
> see the tile unit was on after the removal. However, server sends
> TILE_INFO packet of the just-fogged tile, and the client updates it's unit
> data structures appropriately in handle_tile_info. Aargh.

A formal spec of the protocol seems a good idea to me.  It would also
make a nice student project :)

-- 
Reinier


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