[Freeciv-Dev] Re: Freeciv server/client communication protocol
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freeciv-dev <freeciv-dev@xxxxxxxxxxx> |
Subject: |
[Freeciv-Dev] Re: Freeciv server/client communication protocol |
From: |
Reinier Post <rp@xxxxxxxxxx> |
Date: |
Wed, 13 Feb 2002 10:00:48 +0100 |
On Tue, Feb 12, 2002 at 03:42:05PM +0200, Teemu Kurppa wrote:
> Freeciv server/client communication has some pecularities. To me, it seems
> that the client/server communication has evolved to a working whole,
> instead of being a well-defined communication protocol.
>
> For example, this afternoon I found that the server doesn't always send
> REMOVE_UNIT packet, when I disband my unit. Server sends it only, if I can
> see the tile unit was on after the removal. However, server sends
> TILE_INFO packet of the just-fogged tile, and the client updates it's unit
> data structures appropriately in handle_tile_info. Aargh.
A formal spec of the protocol seems a good idea to me. It would also
make a nice student project :)
--
Reinier
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