[Freeciv-Dev] Re: client/tilespec.[ch] cleanup
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On Wed, Feb 06, 2002 at 10:33:37PM +0000, Vasco Alexandre Da Silva Costa wrote:
> Hello,
>
> I've cleaned this up a bit and removed the dir8_to_dir4() function.
> My cleanup target was fill_tile_sprite_array_iso() so if you probably
> should check that one out.
>
> Comments?
> + const int dirs[4][3] = {
> + /* up */
> + { DIR_CCW(DIR8_NORTHWEST), DIR8_NORTHWEST, DIR_CW(DIR8_NORTHWEST) },
> + /* down */
> + { DIR_CCW(DIR8_SOUTHEAST), DIR8_SOUTHEAST, DIR_CW(DIR8_SOUTHEAST) },
> + /* left */
> + { DIR_CCW(DIR8_SOUTHWEST), DIR8_SOUTHWEST, DIR_CW(DIR8_SOUTHWEST) },
> + /* right */
> + { DIR_CCW(DIR8_NORTHEAST), DIR8_NORTHEAST, DIR_CW(DIR8_NORTHEAST) }
> + };
Should be done in a loop. This will give shorter code which would be
more clear on the intention.
> - SAFE_MAPSTEP(x1, y1, abs_x0, abs_y0, dir);
If you remove the last SAFE_MAPSTEP you can remove it altogether. You
may move the SAFE_MAPSTEP definition into tilespec.c.
Raimar
--
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"The primary purpose of the DATA statement is to give names to
constants; instead of referring to pi as 3.141592653589793 at every
appearance, the variable PI can be given that value with a DATA
statement and used instead of the longer form of the constant. This
also simplifies modifying the program, should the value of pi
change."
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