[Freeciv-Dev] Re: civclient loops infinitely with corrupted network data
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On Wed, 30 Jan 2002, Raimar Falke wrote:
> On Tue, Jan 29, 2002 at 07:32:04PM -0800, Vasco Alexandre Da Silva Costa
> wrote:
> > On Tue, 29 Jan 2002, Raimar Falke wrote:
> >
> > > On Tue, Jan 29, 2002 at 07:03:04AM -0800, Christian Knoke wrote:
> > > > Recent CVS + CMA 3.4
> > > >
> > > > Civclient loops, spoiling
> > > >
> > > > 1: Received unknown packet (type 0) from server!
> > > > 1: received short packet (type 0, len 0) from server
> > > >
> > > > again and again, seemingly because it receives data
> > > > it doesn't expect, at a time when the other side
> > > > already has aborted. I report it, though it won't
> > > > happen with an intact civserver:
> > >
> > > It is known that the network part isn't robust. It is low priority
> > > since nobody complained about it and nobody is interrested in it.
> >
> > Erm, i don't consider this low priority... Unless CMA is merely optional
> > at runtime. (i believe it is?)
>
> Christian has a program which acts changes/corrupts the data stream
> between client and server. Lets see what can happen with the current
> (non-CMA) code:
Ahhh! Now i remember! Yes we can leave it as is then. We should checksum
the data but i guess we can leave that until we break the network protocol
again. I didn't think Christian was using that.
---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa
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