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[Freeciv-Dev] Re: civclient loops infinitely with corrupted network data
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[Freeciv-Dev] Re: civclient loops infinitely with corrupted network data

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To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: civclient loops infinitely with corrupted network data (PR#1247)
From: Vasco Alexandre Da Silva Costa <vasc@xxxxxxxxxxxxxx>
Date: Tue, 29 Jan 2002 19:32:04 -0800 (PST)

On Tue, 29 Jan 2002, Raimar Falke wrote:

> On Tue, Jan 29, 2002 at 07:03:04AM -0800, Christian Knoke wrote:
> > Recent CVS + CMA 3.4
> > 
> > Civclient loops, spoiling
> > 
> > 1: Received unknown packet (type 0) from server!
> > 1: received short packet (type 0, len 0) from server
> > 
> > again and again, seemingly because it receives data
> > it doesn't expect, at a time when the other side
> > already has aborted. I report it, though it won't
> > happen with an intact civserver:
> 
> It is known that the network part isn't robust. It is low priority
> since nobody complained about it and nobody is interrested in it.

Erm, i don't consider this low priority... Unless CMA is merely optional
at runtime. (i believe it is?)

---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa






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