[Freeciv-Dev] Re: civclient loops infinitely with corrupted network data
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On Tue, 29 Jan 2002, Raimar Falke wrote:
> On Tue, Jan 29, 2002 at 07:03:04AM -0800, Christian Knoke wrote:
> > Recent CVS + CMA 3.4
> >
> > Civclient loops, spoiling
> >
> > 1: Received unknown packet (type 0) from server!
> > 1: received short packet (type 0, len 0) from server
> >
> > again and again, seemingly because it receives data
> > it doesn't expect, at a time when the other side
> > already has aborted. I report it, though it won't
> > happen with an intact civserver:
>
> It is known that the network part isn't robust. It is low priority
> since nobody complained about it and nobody is interrested in it.
Erm, i don't consider this low priority... Unless CMA is merely optional
at runtime. (i believe it is?)
---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa
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