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[Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239)
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[Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239)

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To: freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239)
From: Reinier Post <rp@xxxxxxxxxx>
Date: Thu, 24 Jan 2002 15:30:13 +0100

On Thu, Jan 24, 2002 at 04:00:37AM -0800, Christian Knoke wrote:
> On Thu, Jan 24, 2002 at 10:15:55AM +0100, Reinier Post wrote:
> > On Wed, Jan 23, 2002 at 10:06:26PM +0100, Christian Knoke wrote:
> > 
> > > Maybe, but I don't think so. Goto is a command to find the shortest
> > > way, not to protect the user from him/herself. When I have two empty
> > > enemy cities in reach I know for sure what to do.
> > 
> > Debatable.  Goto doesn't run into enemy units, after all.
> 
> Just imagine the way which avoids the city is *much* longer
> than the way through the city.
> 
> Christian

This will happen anyway if the unit a diplomat or explorer.
What if it isn't and the city is size 1 and will be destroyed by moving
into it?

-- 
Reinier


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