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[Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239)
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[Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239)

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To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239)
From: Christian Knoke <ChrisK@xxxxxxxx>
Date: Thu, 24 Jan 2002 04:00:37 -0800 (PST)

On Thu, Jan 24, 2002 at 10:15:55AM +0100, Reinier Post wrote:
> On Wed, Jan 23, 2002 at 10:06:26PM +0100, Christian Knoke wrote:
> 
> > Maybe, but I don't think so. Goto is a command to find the shortest
> > way, not to protect the user from him/herself. When I have two empty
> > enemy cities in reach I know for sure what to do.
> 
> Debatable.  Goto doesn't run into enemy units, after all.

Just imagine the way which avoids the city is *much* longer
than the way through the city.

Christian

-- 
* Christian Knoke                           +49 4852 92248 *
* D-25541 Brunsbuettel                  Wurtleutetweute 49 *
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.




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