[Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239)
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On Thu, Jan 24, 2002 at 11:09:26AM +0000, Gregory Berkolaiko wrote:
> --- Christian Knoke <ChrisK@xxxxxxxx> wrote:
> > On Wed, Jan 23, 2002 at 03:59:41PM -0500, Daniel L Speyer wrote:
> > > On Wed, 23 Jan 2002, Christian Knoke wrote:
> > >
> > > > Goto avoids an empty enemy city (no ZOC) and takes a
> > > > slightly longer way to its goal. If you enter a waypoint
> > > > for that city it works.
>
> But I agree with Daniel here, conquering cities on the way is wrong.
> Those who wrote goto.c (Thue adapted it from gotohand, I believe) were of
> the same opinion if they added this special clause.
>
> And goto code does try to propose a more sensible route, not just a
> shortest route.
It avoids ZOC's because it can't go through them.
Christian
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