Complete.Org: Mailing Lists: Archives: freeciv-dev: January 2002:
[Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239)
Home

[Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239)

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Goto avoids empty enemy city (PR#1239)
From: Christian Knoke <ChrisK@xxxxxxxx>
Date: Thu, 24 Jan 2002 04:00:39 -0800 (PST)

On Thu, Jan 24, 2002 at 11:09:26AM +0000, Gregory Berkolaiko wrote:
>  --- Christian Knoke <ChrisK@xxxxxxxx> wrote: 
> > On Wed, Jan 23, 2002 at 03:59:41PM -0500, Daniel L Speyer wrote:
> > > On Wed, 23 Jan 2002, Christian Knoke wrote:
> > > 
> > > > Goto avoids an empty enemy city (no ZOC) and takes a
> > > > slightly longer way to its goal. If you enter a waypoint
> > > > for that city it works.
> 
> But I agree with Daniel here, conquering cities on the way is wrong.
> Those who wrote goto.c (Thue adapted it from gotohand, I believe) were of
> the same opinion if they added this special clause.
> 
> And goto code does try to propose a more sensible route, not just a
> shortest route.

It avoids ZOC's because it can't go through them.

Christian

-- 
* Christian Knoke                           +49 4852 92248 *
* D-25541 Brunsbuettel                  Wurtleutetweute 49 *
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.




[Prev in Thread] Current Thread [Next in Thread]