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[Freeciv-Dev] Re: Calendars (Re: Re: A bunch of patches)
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[Freeciv-Dev] Re: Calendars (Re: Re: A bunch of patches)

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To: "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Calendars (Re: Re: A bunch of patches)
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 8 Jan 2002 12:18:31 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Tue, Jan 08, 2002 at 12:16:46PM +0100, Per I. Mathisen wrote:
> On Tue, 8 Jan 2002, andi payn wrote:
> > I went ahead and implemented the calendar code as we discussed, and it
> > works, but it's ugly in a few places.
> 
> There might be some things I'm missing here, but why do we need leap years
> and special calendar rules for spacerace? It is a game, not a history
> simulation...
> 

> On Tue, 8 Jan 2002, Raimar Falke wrote:
> > In the long run we also need some trigger events for this and not only
> > a first year.
> 
> Actually, I'd be inclined to make age change dependent on technology
> advances alone. If we haven't discovered a single tech advance before 2000
> AD, then why should we be getting modern cities, years go slower and the
> age be called "Modern"? It makes no sense.

Ack.

        Raimar

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 email: rf13@xxxxxxxxxxxxxxxxx
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