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[Freeciv-Dev] Re: server console cleanup patch v2
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[Freeciv-Dev] Re: server console cleanup patch v2

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To: "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx>
Cc: Freeciv developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: server console cleanup patch v2
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 7 Jan 2002 21:48:40 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Mon, Jan 07, 2002 at 09:06:15PM +0100, Per I. Mathisen wrote:
> On Mon, 7 Jan 2002, Raimar Falke wrote:
> > I'm not sure if I understand you all the way. However I want to point
> > out that all the data for an option is now quite nicely put in one
> > place (server/stdinhand.c). So what is the advantage to move things
> > out of this file?
> 
> In itself, there is no advantage. However, if you put the game settings
> into a ruleset, 

> push this ruleset to the clients

If this is done the same way as the other rulesets than there would be
protocol breaks regularly.

> , and allow them to request changes to it, as I have described it,
> this will allow full, upwards-compatible client control over the
> server settings through a registry dialog.
> 
> > > Gives you all you need without a client. Among these rules can be eg
> > > aifill and create (ie moving commands into ruleset).
> >
> > And where does an operator/admin can issue a "wall" command?
> 
> In the client? I think we can safely assume that the server will either be
> operator-less or the operator will use a client.

IMHO a GUI-less small controller client can be made quite easy.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Like the ad says, at 300 dpi you can tell she's wearing a
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