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[Freeciv-Dev] Re: Interactive Tech Tree [Wishlist] (PR#1186)
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[Freeciv-Dev] Re: Interactive Tech Tree [Wishlist] (PR#1186)

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To: freeciv@xxxxxxxxxxxxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Interactive Tech Tree [Wishlist] (PR#1186)
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Sat, 5 Jan 2002 19:33:46 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Wed, Jan 02, 2002 at 07:12:21AM -0800, freeciv@xxxxxxxxxxxxxxxxxxxxx wrote:
> Full_Name: Peter Cook
> Version: 1.11.4
> Distribution: Windows binary
> Client: Both (or N/A)
> OS: Windows 2000
> Submission from: (NULL) (195.172.42.7)
> 
> 
> (File under wishlist)
> 
> I have downloaded and installed the windows binary from
> ftp://ftp.freeciv.org/pub/freeciv/packages/windows/freeciv-1.11.4-win.zip
> 
> Has anyone played Civ III and seen the "Science Advisor" screen?  Basically it
> has a lot of good (and fairly obvious) ideas to show the tech tree and choose
> what science to research.
> 
> Its a clickable tech tree (right click to show the Civilopedia entry, left 
> click
> to select as a research target).  You can click on say "Gunpowder" and when 
> each
> advance is finished, Civ III will automatically (subject to a confirmation
> dialog) start on the next step to reach gunpowder.
> 
> The on screen tree shows visually how to progress - how to reach a particular
> advance.  This is much easier than reading several of the civilopedia pages. 
> The advances you have got, and the ones you are researching (or planning to
> research), are colour coded.
> 
> And it also means people won't need their postscript printouts of the tech 
> tree
> anymore!
> 
> In order to fit on a screen (even at the minimum high res required by Civ III)
> the tech tree was split into "Ages" (or pages!).  There are also some other
> ideas introduced in the "Ages" concept but they are not relevant here.  For 
> now,
> a scrollable tree would be fine.
> 
> How to create the on screen diagram?  Either some very clever logic to layout
> the tree based on the current game settings, or premade trees for Civ I and 
> Civ
> II rules.  Any mod pack that tweaks the tech tree would have to include the 
> new
> tree layout information.

I don't know the windows client but the GTK and Xaw client have such a
view. However this view isn't in the "Science Advisor" screen but in
the Civilopedia (where CivIII doesn't have this view).

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Understanding is a three-edged sword; 
  your side, their side, and the truth."
    -- a well-known Vorlon



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