[Freeciv-Dev] Re: A bunch of patches
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Per I. Mathisen (Per.Inge.Mathisen@xxxxxxxxxxx) wrote:
> On Fri, 21 Dec 2001, andi payn wrote:
> > Obsolesence: Currently, once a unit can be upgraded, it becomes obsolete.
> > I've added a second field in units.ruleset that changes this.
> Well then the unit is not really obsoleted, is it? I'd rather see that
> obsoleted_by and upgradable_to are separated, and the latter (or both)
> could be an array. But I don't really see great usefulness for this.
If you don't see the usefulness, it's because you're not a SMAC player.
You can build cheap units to serve as martial-law garrisons, and
upgrade them to *real* defenders on the fly should you be attacked.
Cities on the frontier can build a Warrior for 10 shields, instead of
a 40-shield Rifleman, and then use cash to upgrade it to a Rifleman --
this saves a *huge* number of turns for cities that don't have lots of
shields coming in.
(Of course, without SMAC-style unit workshop and attributes like Trance
(+50% defense in psi combat, where your A/D values are irrelevant)
and Police (+1 citizen made content if your government can have martial
law) and Trained (+1 morale level), you lose a few of the benefits of
this technique. But it would still be useful.)
--
Greg Wooledge | "Truth belongs to everybody."
greg@xxxxxxxxxxxx | - The Red Hot Chili Peppers
http://wooledge.org/~greg/ |
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