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[Freeciv-Dev] Re: Buggy Diplomatic State (PR#1146)
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[Freeciv-Dev] Re: Buggy Diplomatic State (PR#1146)

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To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Buggy Diplomatic State (PR#1146)
From: rf13@xxxxxxxxxxxxxxxxxxxxxx
Date: Tue, 18 Dec 2001 12:12:11 -0800 (PST)

On Tue, Dec 18, 2001 at 07:02:30PM +0000, Gregory Berkolaiko wrote:
>  --- Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> wrote: 
> > On Tue, Dec 18, 2001 at 04:06:59PM +0000, Gregory Berkolaiko wrote:
> > > 
> > > Here is a fix.  Please test.
> > 
> > And what about the comment? Don't you think it has a purpose to stand
> > there?
> 
> I rather suspect it _had_ a purpose.  See also comment in
> neutralize_ai_player.  Looks like complete nonsense to me, how rulesets
> can be affected by diplomatic state?
> 
> My opinion: delete the lines and see what breaks.
> My bet: nothing breaks.
> 
> Can you trace a particular line in CVS somehow?

"cvs annotate", "cvs annotate -r 1.<somenumber>" and "cvs log" are
your friends.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
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    2) Marketing is trying to create more customers.
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