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[Freeciv-Dev] Re: Buggy Diplomatic State (PR#1146)
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[Freeciv-Dev] Re: Buggy Diplomatic State (PR#1146)

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Cc: freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Buggy Diplomatic State (PR#1146)
From: Jason Short <vze2zq63@xxxxxxxxxxx>
Date: Tue, 18 Dec 2001 14:20:47 -0500
Reply-to: jdorje@xxxxxxxxxxxx

Gregory Berkolaiko wrote:

--- Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> wrote:
On Tue, Dec 18, 2001 at 04:06:59PM +0000, Gregory Berkolaiko wrote:

Here is a fix.  Please test.

And what about the comment? Don't you think it has a purpose to stand
there?


I rather suspect it _had_ a purpose.  See also comment in
neutralize_ai_player.  Looks like complete nonsense to me, how rulesets
can be affected by diplomatic state?

My opinion: delete the lines and see what breaks.
My bet: nothing breaks.

BTW: the patch works for me, too. However, I am concerned about removing lines that claim to need to stay :-).

Can you trace a particular line in CVS somehow?

"cvs annotate savegame.c"

This shows that these lines were introduced by Thue on January 4th, 2001. The CVS log says:

"Make a small modification to the savegame handling so that loading and
saving various parts of a game is conditional. This is usefull for a map
editor."

jason




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