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[Freeciv-Dev] Re: freeciv 1.12.1 spec?
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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: freeciv 1.12.1 spec?
From: "deepone@xxxxxxxxxx" <dbsmith@xxxxxxxxxxx>
Date: Wednesday, 05 Dec 2001 20:17:38 -500

Originally to: David Bryan Smith

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Date: Wed, 5 Dec 2001 20:45:05 +0100
From: =?iso-8859-1?Q?Daniel_Sj=F6lie?= <deepone@xxxxxxxxxx>
To: Andrew Sutton <ansutton@xxxxxxx>
Cc: Petrus Viljoen <viljoenp@xxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: freeciv 1.12.1 spec?
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6Bf3E-00089u-00@xxxxxxxxxxxxxxxxxxxxxxxxxxx>; from ansutton@xxxxxxx on Wed, Dec 
05, 2001 at 11:31:02AM -0500
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On 2001-12-05 11:31:02, Andrew Sutton wrote:
> > > 3. Interactive Tutorials.
> >
> > Should be very possible to lay a foundation for this and have it
> > implemented in part... Eg, I think it's ok to release if there is a
> > tutorial for the citydialog but not for the dilomacydialog...
>
> that might be a little harder than you think. there'd have to be a trigger
> module for the server - actually, not too different from regular building
> effects except that it responds to events in addition to causing game
> changes. interesting.

Nah... I don't think this is the right way to do it...
Tutorials should be all client side... I guess the foundation should be
common for all clients but that's it... No need to make it more
compliated than that I think...

/Daniel

--
Now take a deep breath, smile and don't take life so seriously... :)



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