[Freeciv-Dev] Re: freeciv 1.12.1 spec?
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Originally to: David Bryan Smith
by provide.net (CommuniGate Pro SMTP 3.5b5)
with ESMTP id 6260437 for dbsmith@xxxxxxxxxxx; Wed, 05 Dec 2001 14:55:29 -0500
Received: from pi (localhost [127.0.0.1])
by pi.glockenspiel.complete.org (Postfix) with ESMTP
id A577C3BA82; Wed, 5 Dec 2001 14:55:14 -0500 (EST)
Received: with LISTAR (v1.0.0; list freeciv-dev); Wed, 05 Dec 2001 14:55:14
-0500 (EST)
Delivered-To: virtual-freeciv.org-freeciv-dev@xxxxxxxxxxxx
Received: from tisch.mail.mindspring.net (tisch.mail.mindspring.net
[207.69.200.157])
by pi.glockenspiel.complete.org (Postfix) with ESMTP id 295A53B854
for <freeciv-dev@xxxxxxxxxxx>; Wed, 5 Dec 2001 14:55:14 -0500 (EST)
Received: from user-2injgmj.dsl.mindspring.com ([165.121.194.211] helo=there)
by tisch.mail.mindspring.net with smtp (Exim 3.33 #1)
id 16Bi8F-00063r-00; Wed, 05 Dec 2001 14:55:03 -0500
Content-Type: text/plain;
charset="iso-8859-1"
From: Andrew Sutton <ansutton@xxxxxxx>
Organization: Software Emgineering Pros.
To: Daniel =?iso-8859-1?q?Sj=F6lie?= <deepone@xxxxxxxxxx>
Subject: [Freeciv-Dev] Re: freeciv 1.12.1 spec?
Date: Wed, 5 Dec 2001 14:48:26 -0500
X-Mailer: KMail [version 1.3.1]
Cc: Petrus Viljoen <viljoenp@xxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
References:
05130224.62720.qmail@xxxxxxxxxxxxxxxxxxxxxxx>
16Bf3E-00089u-00@xxxxxxxxxxxxxxxxxxxxxxxxxxx>
<20011205204505.A1150@xxxxxxxxxxxxxxx>
In-Reply-To: <20011205204505.A1150@xxxxxxxxxxxxxxx>
MIME-Version: 1.0
Content-Transfer-Encoding: 8bit
Message-Id: <E16Bi8F-00063r-00@xxxxxxxxxxxxxxxxxxxxxxxxx>
X-archive-position: 5096
X-listar-version: Listar v1.0.0
Sender: freeciv-dev-bounce@xxxxxxxxxxx
Errors-To: freeciv-dev-bounce@xxxxxxxxxxx
X-original-sender: ansutton@xxxxxxx
Precedence: bulk
X-list: freeciv-dev
On Wednesday 05 December 2001 02:45 pm, Daniel Sjölie wrote:
>
> Nah... I don't think this is the right way to do it...
> Tutorials should be all client side... I guess the foundation should be
> common for all clients but that's it... No need to make it more
> compliated than that I think...
>
i thought a tutorial was essentially a saved game. maybe we're talking about
different things :) anyway, if its a saved game, there'd have to be some
server support i imagine...
andy
|
|